State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 Card Battler Apps Performance in France Q1 2022

The top five card battler apps in France during Q1 2022 showed varied trends in weekly downloads, revenue, and active users. Data sourced from Sensor Tower.

Top 5 Card Battler Apps Performance in France Q1 2022

In Q1 2022, the top five card battler apps in France displayed distinct trends in weekly downloads, revenue, and active users, according to Sensor Tower data. Here’s a detailed look at their performance on the unified platform:

Yugioh! Master Duel from KONAMI saw notable fluctuations in its weekly revenue, starting at approximately $12.9K in late January and peaking at around $42.1K in the first week of February, before gradually declining to $11K by the end of March. Weekly downloads showed a downward trend from 32.1K in late January to 10.6K by the end of March, while weekly active users experienced a rise from 29.8K to a peak of 43.2K in late March, ending at 40.9K.

Mighty Party: Battle Heroes by Panoramik Games started the quarter with a weekly revenue of $34.6K, reaching a high of $47.7K by the end of January. The revenue then saw a mix of ups and downs, ending the quarter at $42.1K. Weekly downloads fluctuated, starting at 9.5K and ending at 9.9K, with a notable peak of 13.7K in mid-March. Active users remained relatively stable, averaging around 103K throughout the quarter.

Yugioh! Duel Links, another title from KONAMI, displayed a steady decline in weekly revenue from $31.7K in early January to $17.8K by the end of March. Downloads also decreased from 9K in late January to 1.8K in late March. Weekly active users showed a drop from 51K in late December to 47.4K by the end of March, with some fluctuations in between.

Magic: The Gathering Arena by Wizards of the Coast experienced a peak in weekly revenue of $22.4K in early February, dropping to around $5.2K by late March. Downloads started at 4.5K in late December and decreased to 1K by the end of March. Active users also saw a decline from 14.6K to 9.7K over the quarter.

Hearthstone from Blizzard Entertainment showed a varied revenue trend, starting at $50.4K in late December, dipping to $15.4K in early February, and rising to $40.4K by the end of March. Weekly downloads remained relatively low, ranging from 1.5K to 3.6K. Active users stayed stable, averaging around 47K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022